I have wayy to many MAGIC cards, so I am making decks for people who love the game but dont have the time to make the deck. All cards are from the 2010 core set, the newest set. All decks come with mana. local sales only please. email for info and purchasing. put MAGIC for the title so i dont delete your reply.
Choose your Deck's main color (Red, White, Blue, Black, or Green)
Choose your Deck's secondary color if any
Choose your Deck's size (40-60 cards, includes Mana)
Name your Price (Negotiable)
* better decks will cost more while weaker ones will cost less
* mana and special cards received upon request and availability
** local sales only, NO shipping, NO paypal! no exceptions.
The Card Colors Attributes--
White is the color of order, equality, righteousness, healing, law, community, peace, absolutism/totalitarianism, and light, although not necessarily "good". White's strengths are a roster of small creatures that are strong if used together in groups; protecting those creatures with enchantments; gaining life; preventing damage to creatures or players; imposing restrictions on players; destroying artifacts and enchantments; and the ability to "equalize" the playing field.
Blue is the color of intellect, reason, illusion, logic, knowledge, manipulation, and trickery, as well as the classical elements of air and water. Blue's cards are best at letting a player draw additional cards; permanently taking control of an opponent's cards; returning cards to their owner's hands; and countering spells. Blue's creatures tend to be weaker than creatures of other colors, but commonly have abilities and traits which make them difficult to damage or block.
Black is the color of power, ambition, greed, death, corruption, and amorality, although not necessarily "evil". Black cards are best at destroying creatures, forcing players to discard cards from their hand, and returning creatures from the dead. Furthermore, because Black seeks to win at all costs, it has limited access to many abilities or effects that are normally available only to one of the other colors; but these abilities are disproportionately expensive, often requiring the sacrifice of life, creatures, or other resources.
Red is the color of freedom, chaos, passion, creativity, impulse, fury, warfare, lightning, the classical element of fire, and the non-living geological aspects of the classical element earth. Red's strengths include destroying opposing lands and artifacts, sacrificing permanent resources for temporary but great power, and playing spells that deal damage to creatures or players.
Green is the color of life, instinct, nature, reality, evolution, ecology and interdependence. Green has a large number of creatures, which tend to be the largest in the game for their cost. Many of its spells make them stronger temporarily. It can also destroy artifacts and enchantments, increase a player's life total, get extra mana sources into play, and produce the other four colors of mana.